
The characters are archetypes that are extremely memorable despite their comparatively short period of screen-time. The Rebellion is pure and good when fighting against the Evil Empire, those shifty Dark Templars are surely the Sith to the Protoss' Jedi, and the Zerg are surely mindless monsters. Basically, it's a simple but brilliant concept of taking Star Wars and zigging whenever Star Wars zags. Part of what makes the game so good is what I call the Metzin twist. There's intrigue, betrayal, twists, and turns with three separate campaigns that fill in more backstory about what the Aiur is going on. The complex version is that the exiled prisoners and refuse of humanity have settled in a far away star cluster, unknowingly next to an expansionist constantly evolving race of insects as well as an ancient race of theocratic psychics.

The simple version is three races inhabit the Koprulu sector: humans, Zerg (bugs), and Protoss (faceless blue space elves). The premise is simple enough to understand but complex enough to spend hours on if you're so inclined. It's the equivalent of the re-releases the original Star Wars trilogy got without Greedo shooting first. No, this is just a cleaned up and graphically enhanced but not replaced version. Remaking Starcraft like they're planning to do with Final Fantasy VII (and is taking so long because it needs to be like seven games to fit all of the content your imagination filled in) isn't on the table. I should clarify when I say remastered that I don't mean remade.

The character models are cleaned up considerably. Starcraft wasn't a perfect game, mind you, but it was addictive and had a lot more depth than any work of its era had a right to. It was really a perfect storm of storytelling, fun gameplay, simple but memorable concepts, and likeable characters. I mean, playing the countless matches with my friend was great too but I actually think the world-building is what I remember most about it. Strangely, it mostly did that by the story that I felt was genuinely good. No, it wasn't as good as later titles like Knights of the Old Republic or Dragon Age (or I'm just going to list Bioware games from here on) but it left an impression on me. It's just one of those games which was instrumental in formulating a part of how my young mind worked.

In any case, Starcraft is a gameworld which bears a special place in my heart like the original Legend of Zelda, The Legend of Zelda: A Link to the Past, Streetfighter 2, and TIE Fighter. Note: Actually, there's some evidence we DID get Starcraft: Nova as its plotline bears a suspicious similarity to the original Mass Effect. Well, at least in the context of, "We have so much world-building from Warcraft 3 that we actually think we can build a gameworld around it for an entirely different system of play." We never got Worlds of Starcraft, sadly, and we didn't even get Starcraft: Nova (or Perfect Dark in Space as my friends like to call it). It had story out of the wazoo that would help influence the release of Warcraft 3 and lay the groundwork for World of Warcraft. It is one of the real-time strategy games which helped elevate the medium like Command and Conquer and certainly was a huge step up from Warcraft 2. Starcraft is one of those games which has an amazingly good nostalgia filter since it was incredibly good for its time-period. Starcraft is one of the greatest video games of all time.
